DarkTree Empire State Building Limestone Bricks Version: 2.50 Modified: 06/07/2004 Author: Oliver Zeller // A rough approximation of a limestone brick surface from the // Empire State Building. The square gradient nodes allow for dirt // discoloration around the edge of each brick. If used via a // Simbiont, I recommend increasing the bump to an approximate // value of 5. Pref_Map: Planar Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Noise 1 : Fractal Percent { DarkData: 1, -1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.44 Input_Seed : 1 High : 0.5 Low : 0.2 } Pattern 2 : Bricks Color { DarkData: 1, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Width : 1 Height : 0.5 Depth : 1 Row_Shift : 0.5 Sampling_Options : RECENTER Mapping_Type : PLANAR_2D Mortar_Width : 0.02 Blend_Function : 0 Brick : Link_To 13 | Color Mortar : Link_To 0 | Mortar Color } Pattern 3 : Bricks Bump { DarkData: 1, 2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Width : 1 Height : 0.5 Depth : 1 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_2D Mortar_Width : Link_To 6 | Percent Blend_Function : 0 Brick : Link_To 8 | Bump Mortar : Link_To 4 | Bump Bevel_Width : Link_To 6 | Percent Bevel_Profile : Link_To 5 | Percent Bump_Scale : 0.1 } Noise 4 : Ether Bump { DarkData: 2, 3, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.4 Contrast : 0.6 Input_Seed : 1 High : 0.2 Low : 0 Bump_Scale : 0.5 } Generator 5 : Gain Percent { DarkData: 3, 3, 250 Common: Version_Number : 100 Input : 0 Frequency : 1 Amplitude : 0.025 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.05 Upper_Clamp : 1 Lower_Clamp : 0 Invert : TRUE Reverse : FALSE Repeat_Flag : FALSE Gain : 0.1 } Noise 6 : Plasma Percent { DarkData: 2, 4, 250 Transform: Trans_0 : 4.266670227, 0, 0, 0 Trans_1 : 0, 4.266670227, 0, 0 Trans_2 : 0, 0, 4.266670227, 0 Common: Version_Number : 100 Roughness : 0.14 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 High : 0.12 Low : 0.02 } Noise 7 : Rough Bump { DarkData: 4, 3, 250 Transform: Trans_0 : 1.777780056, 0, 0, 0 Trans_1 : 0, 1.777780056, 0, 0 Trans_2 : 0, 0, 1.777780056, 0 Common: Version_Number : 100 Roughness : 0.5 Lacunarity : 0.6 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 High : 0.5 Low : 0.2 Bump_Scale : Link_To 0 | Fine Surface Bump 1 } Process 8 : Subtract Bump { DarkData: 3, 2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Bump_A : Link_To 7 | Bump Bump_B : Link_To 9 | Bump } Deform 9 : Stretch Bump { DarkData: 4, 2, 250 Transform: Trans_0 : -4.371139894e-008, 1, 0, -2 Trans_1 : -1, -4.371139894e-008, 0, 8.742279789e-008 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Distortion : Link_To 11 | Percent Scale_Factor : 0.05 Mapping_Type : PLANAR_2D Absolute_Flag : TRUE Background : Link_To 22 | Bump } Natural 10 : Birdshot Bump { DarkData: 6, 3, 250 Transform: Trans_0 : 8, 1.989520067e-013, 0, -3.979040133e-013 Trans_1 : -1.989520067e-013, 8, 0, 1.694069933e-020 Trans_2 : 0, 0, 8, 0 Common: Version_Number : 100 Input_Seed : 1 Shot_Size : 0.3 Density : 0.2 Blend_Function : 0 Height : 1 Width : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Shots : -0.5 Background : 0.5 Bevel_Profile : Link_To 12 | Percent Bump_Scale : Link_To 0 | Fine Surface Bump 2 } Noise 11 : Fractal Percent { DarkData: 5, 2, 250 Transform: Trans_0 : -4.371139894e-008, -1, 0, -4 Trans_1 : 1, -4.371139894e-008, 0, 2 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 High : 0.5 Low : 0 } Generator 12 : Gain Percent { DarkData: 7, 3, 250 Common: Version_Number : 100 Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Repeat_Flag : FALSE Gain : 0.1 } Control 13 : Switch Color { DarkData: 3, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Input_Seed : 4 Weight_1 : 2 Weight_2 : 1 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Background_1 : Link_To 14 | Color Background_2 : Link_To 23 | Color Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Gradient 14 : Square_Gradient Color { DarkData: 4, 0, 250 Transform: Trans_0 : 2.164499998, 0, 0, 0 Trans_1 : 0, 4.684259892, 0, 0 Trans_2 : 0, 0, 2.272730112, 0 Common: Version_Number : 100 Blend_Function : Link_To 16 | Percent Repeat_Flag : FALSE Top_Left : Link_To 15 | Color Top_Right : Link_To 17 | Color Bottom_Left : Link_To 15 | Color Bottom_Right : Link_To 15 | Color } Noise 15 : Fractal Color { DarkData: 6, 1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Dirt Rim Contrast : 0.6 Input_Seed : 1 High : 142, 133, 111 Low : 99, 97, 92 } Generator 16 : Round Percent { DarkData: 5, -1, 250 Common: Version_Number : 100 Input : 0 Frequency : 1 Amplitude : 0.7 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.705 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Repeat_Flag : FALSE } Process 17 : Composite Color { DarkData: 5, 0, 250 Transform: Trans_0 : 0.4620000124, 0, 0, 0 Trans_1 : 0, 0.2134809941, 0, 0.009999990463 Trans_2 : 0, 0, 0.4399990141, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : 0.5 Color_A : Link_To 18 | Color Color_B : Link_To 19 | Color } Process 18 : Composite Color { DarkData: 6, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.009999990463 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : Link_To 0 | Striation Strength Color_A : Link_To 20 | Color Color_B : Link_To 21 | Color } Noise 19 : Fractal Color { DarkData: 7, -1, 250 Transform: Trans_0 : 0.9090909958, 0, 0, 0 Trans_1 : 0, 1, 0, -0.009999990463 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.85 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.55 Contrast : 0.9 Input_Seed : 1 High : Link_To 0 | Tonal Control High 2 Low : Link_To 0 | Tonal Control Low 2 } Noise 20 : Fractal Color { DarkData: 7, 0, 250 Transform: Trans_0 : 1.100000024, 0, 0, 1.100000024 Trans_1 : 0, 0.00800000038, 0, 0.00492000021 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.9 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.9 Input_Seed : 1 High : 74, 73, 70 Low : 210, 207, 200 } Noise 21 : Fractal Color { DarkData: 7, -2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 High : 224, 223, 218 Low : 179, 166, 155 } Deform 22 : Warp Bump { DarkData: 5, 3, 250 Transform: Trans_0 : -4.371139894e-008, -1, 0, 0 Trans_1 : 1, -4.371139894e-008, 0, 2 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Density : 0.55 Turbulence : 0.6 Distortion : 0.4 Scale_Factor : 1 Input_Seed : 1 Background : Link_To 10 | Bump } Gradient 23 : Square_Gradient Color { DarkData: 4, -3, 250 Transform: Trans_0 : 2.164499998, 0, 0, 0 Trans_1 : 0, 4.684259892, 0, 0 Trans_2 : 0, 0, 2.272730112, 0 Common: Version_Number : 100 Blend_Function : Link_To 26 | Percent Repeat_Flag : FALSE Top_Left : Link_To 24 | Color Top_Right : Link_To 25 | Color Bottom_Left : Link_To 24 | Color Bottom_Right : Link_To 24 | Color } Noise 24 : Fractal Color { DarkData: 6, -2, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 0 | Dirt Rim Contrast : 0.6 Input_Seed : 1 High : 142, 133, 111 Low : 99, 97, 92 } Process 25 : Composite Color { DarkData: 5, -3, 250 Transform: Trans_0 : 0.4620000124, 0, 0, 0 Trans_1 : 0, 0.2134809941, 0, 0.009999990463 Trans_2 : 0, 0, 0.4399990141, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : 0.5 Color_A : Link_To 27 | Color Color_B : Link_To 28 | Color } Generator 26 : Round Percent { DarkData: 5, -4, 250 Common: Version_Number : 100 Input : 0 Frequency : 1 Amplitude : 0.7 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.705 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Repeat_Flag : FALSE } Process 27 : Composite Color { DarkData: 6, -3, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, -0.009999990463 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : Link_To 0 | Striation Strength Color_A : Link_To 29 | Color Color_B : Link_To 30 | Color } Noise 28 : Fractal Color { DarkData: 8, -4, 250 Transform: Trans_0 : 0.9090909958, 0, 0, 0 Trans_1 : 0, 1, 0, -0.009999990463 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.85 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.55 Contrast : 0.9 Input_Seed : 1 High : Link_To 0 | Tonal Control High 1 Low : Link_To 0 | Tonal Control Low 1 } Noise 29 : Fractal Color { DarkData: 7, -3, 250 Transform: Trans_0 : 1.100000024, 0, 0, 1.100000024 Trans_1 : 0, 0.00800000038, 0, 0.00492000021 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.9 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.9 Input_Seed : 1 High : 74, 73, 70 Low : 210, 207, 200 } Noise 30 : Fractal Color { DarkData: 7, -4, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 1 High : 188, 186, 173 Low : 129, 112, 97 } Shader 31 : DarkTree_Shader Color { DarkData: 0, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 251 Light1_Rise : 0.7 Light1_Rotate : 0.9 Light2_Color : 244, 243, 242 Light2_Rise : 0 Light2_Rotate : 0 Surface_Color : Link_To 2 | Color Diffuse_Level : 0.9 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : Link_To 1 | Percent Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_BUMP Tweak : Fine Surface Bump 2 Tweak : 0.03 Tweak : IF_BUMP Tweak : Fine Surface Bump 1 Tweak : 0.1 Tweak : IF_COLOR Tweak : Tonal Control High 2 Tweak : 113, 110, 105 Tweak : IF_COLOR Tweak : Tonal Control Low 2 Tweak : 166, 158, 140 Tweak : IF_COLOR Tweak : Tonal Control High 1 Tweak : 96, 94, 89 Tweak : IF_COLOR Tweak : Tonal Control Low 1 Tweak : 155, 147, 125 Tweak : IF_PERCENT Tweak : Striation Strength Tweak : 0.4 Tweak : IF_COLOR Tweak : Mortar Color Tweak : 174, 174, 174 Tweak : IF_PERCENT Tweak : Dirt Rim Tweak : 0.5 }