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Virtual Cinematography Post Filter Solutions


Post filter options geared toward enhancing virtual cinematography from Frischluft's Lenscare to Reelsmart Motion Blur. Features case studies from KDLAB, RhinoFX and Eyeball NYC. Originally published in Post Magazine, July 2004, this version adds a previously excised paragraph.


Reemergence of a Classic: The Legacy of
Ultima Underworld


A mere decade after its debut, the computer game revolution started by Ultima Underworld: The Stygian Abyss is finally rising.
Realizing Epic Film Environments: Miniatures


At the dawn of film in 1898, miniatures proved a vital special effect tool in recreating the sinking of the Battleship Maine during the Spanish-American War. A look at film miniature history from Metropolis to Titanic and its future in the CG age.

Technical Guide
OBJ Translation in Lightwave & 3DS Max


It's possible to achieve clean and consistent geometry export between Lightwave and 3DS Max using only their native OBJ translation tools. This guide deals with maintaining unit accuracy between the programs, retaining quad and n-polygons, defining objects, avoiding flipped normals and more.

Power of Choice: A Theoretical Framework for Computer Game Design

The fundamental strength of computer games resides in choice. The player's ability to make decisions, to direct a course of action and effect a narrative or simulation is a remarkable and distinct quality of digital games that highlights its future potential. Currently in its infancy, this article will be expanded progressively.
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